Lecture Pod 06: User Scenarios

Lecture Pod 06: User scenarios

Lecture Pod 06 explores the concept of user scenarios which is described as the stories that the user persona performs in; these personas represent a type of user who is placed in a situation and completes sequenced tasks to reach an end goal using the app. This is a form user testing before the final app is completed to detect potential issues earlier on. The user scenario process is broken down into who, what, when, where, why and how.

Interpreting the issues, persona and context for which the persona will operate the product, it is our job to create the elements of the design based on these interpretations. This method and approach allows the designer to identify the functions that will assist the user in the final goals, they will apply to the design and they will be prioritized in the interface.

Personas are a made-up character who is placed in the context of the designed product and scenario in which they play in this narrative based on use.

Assessment 2 Wire frames – check and review

Rose Galea:

Best features and design decisions:

The number of features and options available to the user is great and are very creative.

The use of imagery, logos and illustrations adds to the playfulness and makes it more inviting.

3 improvements:

Certain user interface elements of the app are confusing and are placed odd places where I found it hard to find or interpret what they meant. Possibly better positioning of links and appropriate designs for easier interpretation would be great.


The colour scheme of certain pages within the apps design is very confronting and confusing as there are so many colours used. The pages themselves are also very crowded with too many icons and images. Making the pages simple with minimal illustrations or icons that are necessary may be the best way to go.


There are certain features of the app that are probably not necessary and aren’t needed. For easier use and understanding of the function of the app cutting out some unnecessary features may be the best way to go.

Phoenix Vaiotu:

Best features and design decisions:

The gym statistics page is a great feature for informing the user if the gym suits them, the information is also laid out nicely with great use of infographics providing a visual dynamic.

The simple us of color scheme and great use of info graphics is a great visual aspect of the app ensuring less visual clutter.

The ‘Gym Count’ live page is nicely laid out with visual elements to inform the user.

3 improvements:

The user information on the main menu page could have been laid out a bit better and more creatively as well as some more detail and possibly even the implementation of info graphics about the users.

The nearby page is very limited in showing information as to the wear bouts of the gyms nearby, as there is no visual map directing the user to the nearby gym it’s simply just gyms pin pointed near each other which makes it pointless. Implementing a map visual of the whereabouts of these gyms would make this feature more useful.

The register page is useless as the boxes to input the user’s information is empty without any description whatsoever of what to put into each empty box. Implementing text to describe what each box requires would make the page useful.


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